Banks 1.5.1
Planet Type:
Continental
Arid |
Desert |
Savannah |
Ocean |
Continenetal |
Tropical |
Alpine |
Arctic |
Tundra |
Ethics: Not Selected
Points Remaining: 3
| Authoritarian | ↔︎ | Egalitarian | ||||||
| -Slave Unrest -Resettlement Cost |
+Faction Influence Gain -Consumer Goods Cost |
|||||||
| Xenophobe | ↔︎ | Xenophile | ||||||
| +Border Growth +Rivalry Influence Gain |
+Trust Growth -Diplomatic Influence Cost |
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| Militarist | ↔︎ | Pacifist | ||||||
| +Fire Rate +Army Damage |
+Monthly Unity +Core Sector Systems |
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| Materialist | ↔︎ | Spiritualist | ||||||
| +Research Speed -Robot Maintenance Cost |
-Unrest +Governing Ethics Attraction |
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Hive Mind DLC |
||||||||
| +Monthly Unity +Monthly Influence | ||||||||
Government: Not Selected
| Democratic | Oligarchic | Dictatoral | Imperial | Hive Mind DLC |
||
| Elections every 10 years. | Elections every 40-50 years. | Elections held on rulers' death. | Succession by the heir. | No elections. |
Civics: Not Selected
Choices Remaining: 2
Police State
-20 Unrest
✗ Fanatic Egalitarian
Environmentalist
-20% Consumer Goods
✗ Hive Mind
Cutthroat Politics
+1 Monthly Influence
✗ Hive Mind
Mining Guilds
+10% Mineral Production
✗ Hive Mind
Efficient Bureaucracy
+2 Core Sector Systems
✗ Hive Mind
Functional Architecture
-15% Building Cost
✗ Hive Mind
Syncretic Evolution
DLC
+Subservient Race pops
✗ Not Mechanist + Not Fanatic Purifier
Imperial Cult
-33% Edict Cost
✗ Imperial + Authoritarian + Spiritualist
Beacon of Liberty
+15% Monthly Unity
✗ Egalitarian + Not Xenophobe
Exalted Priesthood
+20% Governing Ethics Attraction
✗ Oligarchic + Spiritualist
Philosopher King
+2 Ruler Skill Levels
✗ Imperial / Dictatorial
Meritocracy
+1 Leader Skill Levels
+1 leader pool size
+1 leader pool size
✗ Democratic / Oligarchic
Citizen Service
+15% Naval Capacity
✗ Democratic / Oligarchic + Militarist + Not Fanatic Xenophile
Technocracy
+1 Research Alternatives
✗ Materialist
Idealistic Foundation
+5% Citizen Happiness
✗ Egalitarian
Slaver Guilds
+10% Slave Food Output
+10% Slave Mineral Output
+10% Slave Mineral Output
✗ Authoritarian
Inwards Perfection
+30% Monthly Unity
+5% Citizen Happiness
+5% Citizen Happiness
✗ Pacifist + Xenophobe
Warrior Culture
+20% Army Damage
-20% Army Upkeep Cost
-20% Army Upkeep Cost
✗ Militarist
Distinguished Admirality
+5% Fire Rate
✗ Militarist
Free Haven
+50% Migration Attraction
✗ Xenophile
Corporate Dominion
+10% Energy Generation
✗ Oligarchic + Egalitarian
Agrarian Idyll
+1 Unity Production for Farms
✗ Pacifist + Not Authoritarian
Shadow Council
-50% Election Influence Cost
✗ Democratic / Oligarchic / Dictatorial
Parliamentary System
+50% Faction Influence Gain
✗ Democratic
Nationalistic Zeal
+10% Border Range
+1 Maximum Rivals
+1 Maximum Rivals
✗ Militarist
Aristocratic Elite
-50% Governor Recruitment Cost
+4 Empire Leader Capacity
+4 Empire Leader Capacity
✗ Oligarchic
Mechanist
DLC
+4 Robotic Pops
✗ Materialist + Not Syncretic Evolution
Ascetic
-20% Consumer Goods Cost
✗ Hive Mind
Divided Attention
+2 Core Sector Systems
✗ Hive Mind
Natural Neural Network
+5% Research Speed
✗ Hive Mind
One Mind
+15% Monthly Unity
✗ Hive Mind
Pooled Knowledge
+1 Leader Skill Levels
+1 Leader Pool Size
+1 Leader Pool Size
✗ Hive Mind
Strength of Legions
+20% Army Damage
✗ Hive Mind
Subspace Ephapse
+15% Naval Capacity
✗ Hive Mind
Subsumed Will
+1 Monthly Influence
✗ Hive Mind
Fanatic Purifiers
DLC
Cannot engage in diplomacy
Can use Armageddon Bombardment+33% Attack Speed +33% Army Damage Gain unity from purging xenos
✗ Fanatic Xenophobe + Militarist + Not Syncretic Evolution
Traits: Not Selected
Points Remaining: 2
Choices Remaining: 5
|
2
Adaptive
+10% Habitability
|
2
Agrarian
+15% Food
|
1
Charismatic
+15% Other Species Happiness
|
1
Communal
+5% Happiness
|
2
Conformists
+25% Governing Ethics Attraction
|
|
1
Enduring
+15 Leader Lifespan
|
1
Conservationist
-20% Consumer Goods Cost
|
4
Extremely Adaptive
+20% Habitability
|
2
Industrious
+15% Minerals
|
2
Intelligent
+10% Research Speed
|
|
1
Natural Engineers
+15% Engineering Output
|
1
Natural Physicists
+15% Physics Output
|
1
Natural Sociologists
+15% Society Output
|
1
Nomadic
+50% Migration Speed
-25% Resettlement Cost |
1
Quick Learners
+25% Leader Experience Gain
|
|
1
Rapid Breeders
-10% Growth Time
|
1
Resilient
+100% Garrison Health
+50% Fortification Bonus |
1
Strong
+20% Army Damage
+5% Minerals |
1
Talented
+1 Leader Skill Level
|
2
Thrifty
+15% Energy Credits
|
|
4
Venerable
+75 Leader Lifespan
|
3
Very Strong
+40% Army Damage
+10% Minerals |
2
Decadent
-10% Happiness without Slaves
|
1
Nonadaptive
-10% Habitability
|
2
Repugnant
-5% Other Species Happiness
|
|
1
Deviants
-15% Governing Ethics Attraction
|
1
Fleeting
-10 Leader Lifespan
|
1
Sedentary
-50% Migration Speed
+33% Resettlement Cost |
1
Slow Breeders
+15% Growth Time
|
1
Slow Learners
-25% Leader Experience Gain
|
|
1
Solitary
-5% Happiness
|
1
Wasteful
+20% Consumer Goods Cost
|
1
Weak
-20% Army Damage
-5% Minerals |
Arid
Desert
Savannah
Ocean
Continenetal
Tropical
Alpine
Arctic
Tundra