Stellaris Species Creator
Banks 1.5.1

Planet Type:
Continental
Arid Desert Savannah

Ocean Continenetal Tropical

Alpine Arctic Tundra
Ethics: Not Selected
Points Remaining: 3
Authoritarian   ↔︎   Egalitarian
-Slave Unrest
-Resettlement Cost
  +Faction Influence Gain
-Consumer Goods Cost

Xenophobe   ↔︎   Xenophile
+Border Growth
+Rivalry Influence Gain
  +Trust Growth
-Diplomatic Influence Cost

Militarist   ↔︎   Pacifist
+Fire Rate
+Army Damage
  +Monthly Unity
+Core Sector Systems

Materialist   ↔︎   Spiritualist
+Research Speed
-Robot Maintenance Cost
  -Unrest
+Governing Ethics Attraction

Hive Mind
DLC
 
+Monthly Unity            +Monthly Influence  
Government: Not Selected
   
  Democratic Oligarchic Dictatoral Imperial Hive Mind
DLC
 
  Elections every 10 years. Elections every 40-50 years. Elections held on rulers' death. Succession by the heir. No elections.  
Civics: Not Selected
Choices Remaining: 2
Police State
-20 Unrest
✗ Fanatic Egalitarian
Environmentalist
-20% Consumer Goods
✗ Hive Mind
Cutthroat Politics
+1 Monthly Influence
✗ Hive Mind
Mining Guilds
+10% Mineral Production
✗ Hive Mind
Efficient Bureaucracy
+2 Core Sector Systems
✗ Hive Mind
Functional Architecture
-15% Building Cost
✗ Hive Mind
Syncretic Evolution
DLC
+Subservient Race pops
✗ Not Mechanist + Not Fanatic Purifier
Imperial Cult
-33% Edict Cost
✗ Imperial + Authoritarian + Spiritualist
Beacon of Liberty
+15% Monthly Unity
✗ Egalitarian + Not Xenophobe
Exalted Priesthood
+20% Governing Ethics Attraction
✗ Oligarchic + Spiritualist
Philosopher King
+2 Ruler Skill Levels
✗ Imperial / Dictatorial
Meritocracy
+1 Leader Skill Levels
+1 leader pool size
✗ Democratic / Oligarchic
Citizen Service
+15% Naval Capacity
✗ Democratic / Oligarchic + Militarist + Not Fanatic Xenophile
Technocracy
+1 Research Alternatives
✗ Materialist
Idealistic Foundation
+5% Citizen Happiness
✗ Egalitarian
Slaver Guilds
+10% Slave Food Output
+10% Slave Mineral Output
✗ Authoritarian
Inwards Perfection
+30% Monthly Unity
+5% Citizen Happiness
✗ Pacifist + Xenophobe
Warrior Culture
+20% Army Damage
-20% Army Upkeep Cost
✗ Militarist
Distinguished Admirality
+5% Fire Rate
✗ Militarist
Free Haven
+50% Migration Attraction
✗ Xenophile
Corporate Dominion
+10% Energy Generation
✗ Oligarchic + Egalitarian
Agrarian Idyll
+1 Unity Production for Farms
✗ Pacifist + Not Authoritarian
Shadow Council
-50% Election Influence Cost
✗ Democratic / Oligarchic / Dictatorial
Parliamentary System
+50% Faction Influence Gain
✗ Democratic
Nationalistic Zeal
+10% Border Range
+1 Maximum Rivals
✗ Militarist
Aristocratic Elite
-50% Governor Recruitment Cost
+4 Empire Leader Capacity
✗ Oligarchic
Mechanist
DLC
+4 Robotic Pops
✗ Materialist + Not Syncretic Evolution
Ascetic
-20% Consumer Goods Cost
✗ Hive Mind
Divided Attention
+2 Core Sector Systems
✗ Hive Mind
Natural Neural Network
+5% Research Speed
✗ Hive Mind
One Mind
+15% Monthly Unity
✗ Hive Mind
Pooled Knowledge
+1 Leader Skill Levels
+1 Leader Pool Size
✗ Hive Mind
Strength of Legions
+20% Army Damage
✗ Hive Mind
Subspace Ephapse
+15% Naval Capacity
✗ Hive Mind
Subsumed Will
+1 Monthly Influence
✗ Hive Mind
Fanatic Purifiers
DLC
Cannot engage in diplomacy
            Can use Armageddon Bombardment
+33% Attack Speed            +33% Army Damage            Gain unity from purging xenos
✗ Fanatic Xenophobe + Militarist + Not Syncretic Evolution
Traits: Not Selected
Points Remaining: 2
Choices Remaining: 5
2
Adaptive
+10% Habitability
2
Agrarian
+15% Food
1
Charismatic
+15% Other Species Happiness
1
Communal
+5% Happiness
2
Conformists
+25% Governing Ethics Attraction
1
Enduring
+15 Leader Lifespan
1
Conservationist
-20% Consumer Goods Cost
4
Extremely Adaptive
+20% Habitability
2
Industrious
+15% Minerals
2
Intelligent
+10% Research Speed
1
Natural Engineers
+15% Engineering Output
1
Natural Physicists
+15% Physics Output
1
Natural Sociologists
+15% Society Output
1
Nomadic
+50% Migration Speed
-25% Resettlement Cost
1
Quick Learners
+25% Leader Experience Gain
1
Rapid Breeders
-10% Growth Time
1
Resilient
+100% Garrison Health
+50% Fortification Bonus
1
Strong
+20% Army Damage
+5% Minerals
1
Talented
+1 Leader Skill Level
2
Thrifty
+15% Energy Credits
4
Venerable
+75 Leader Lifespan
3
Very Strong
+40% Army Damage
+10% Minerals
2
Decadent
-10% Happiness without Slaves
1
Nonadaptive
-10% Habitability
2
Repugnant
-5% Other Species Happiness
1
Deviants
-15% Governing Ethics Attraction
1
Fleeting
-10 Leader Lifespan
1
Sedentary
-50% Migration Speed
+33% Resettlement Cost
1
Slow Breeders
+15% Growth Time
1
Slow Learners
-25% Leader Experience Gain
1
Solitary
-5% Happiness
1
Wasteful
+20% Consumer Goods Cost
1
Weak
-20% Army Damage
-5% Minerals